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(At long last, I have COMPLETED the guide to the Delvool Trench Mine! I feel like I really came through on Layers 45-50... Feel free to add suggestions, comments, and questions about the Trench Mine on the article - everything's there, now!)
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[[File:-284. Inscription.jpeg|thumb|220x220px|Kat standing next to a Stone Tablet in the Delvool Trench Mine's [[Candle Zone]].]]
 
[[File:-284. Inscription.jpeg|thumb|220x220px|Kat standing next to a Stone Tablet in the Delvool Trench Mine's [[Candle Zone]].]]
The '''Delvool Trench Mine''' is arguably the most difficult gameplay mode in Gravity Rush 2. It consists of 50 floors that progress in a fixed difficulty, meaning that floors will not change content depending on Kat's skill level or talismans equipped. Completing it will require high commitment and great understanding of talisman functionality, but the rarest [[Talismans|Talisman]] attributes and largest quantities of [[Precious Gems]] await those willing to engage the journey! This comprehensive walkthrough of the Delvool Trench Mine ''will'' include references and spoilers to the main story, especially on the layers succeeding the 30th, so proceed with discretion.
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The '''Delvool Trench Mine''' is arguably the most difficult gameplay mode in Gravity Rush 2. It consists of 50 floors that progress in a fixed difficulty, meaning that floors will not change content depending on Kat's skill level or talismans equipped. Completing it will require high commitment and great understanding of talisman functionality, but the rarest [[Talismans|Talisman]] attributes and largest quantities of [[Precious Gems]] await those willing to engage the journey! This comprehensive walkthrough of the Delvool Trench Mine ''will'' include references and spoilers to the main story - especially on the layers succeeding the 30th - so proceed with discretion. And if the Trench Mine ever gets ''too'' rough, such that Kat falls, quickly restart the game in order to spawn at the start of the last-visited layer. It's an excellent strategy to stay in the game!
 
If you die by accident in the mine, quickly quit the game before it boots you to the boat. This will place you back in the same layer where you died.
 
   
 
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Location: Candle Zone
 
Location: Candle Zone
   
Welcome to the dark and mysterious Candle Zone, where another tutorial in Piercing Throws awaits! Pull nearby projectiles into a Stasis Field (remember that this consumes SP), hurl them at the distant Jiu, and watch as your problems disappear one by one! Then continue to the 22nd layer.
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Welcome to the dark and mysterious Candle Zone, where another tutorial in Piercing Throws awaits! Pull nearby projectiles into a Stasis Field (remember that this consumes SP), hurl them at the distant Jiu, and watch those problems disappearing, one by one! Then continue to the 22nd layer.
   
 
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Objective: Pass the test.
 
Objective: Pass the test.
   
Location: Lei Colmosna (Marketplace), Jirga Para Lhao (Dark Version)
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Location: Near Archway Viewing Screen - Lei Colmosna (Marketplace), Jirga Para Lhao (Dark Version)
   
 
''Rewards: "Sixth Step" Talisman''
 
''Rewards: "Sixth Step" Talisman''
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Objective: Pass the test.
 
Objective: Pass the test.
   
Location: Avarash au Govena (Central Authority), Jirga Para Lhao (Dark Version)
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Location: Near Fort Bismalia Deck - Avarash au Govena (Central Authority), Jirga Para Lhao (Dark Version)
   
 
Two Garrison Eliminator bots will descend to the stage in a hectic, missile-raining battle! In order to deal damage to these militant miscreants, attack the glowing purple cores on their hind legs. Destroying one of them will expose a much larger core on its back. Attacking this core will deal more damage. An effective strategy, as there will constantly be missiles flying at Kat from various directions, is to use Stasis Field to quickly eliminate Garrison soldiers. This removes unnecessary sources of damage, allowing Kat to focus on the two machines. Or, equipping Talismans that enhance gravity kicks and overall damage output could allow for an immediate barrage on the two machines, as opposed to a slower, more defensive play-style.
 
Two Garrison Eliminator bots will descend to the stage in a hectic, missile-raining battle! In order to deal damage to these militant miscreants, attack the glowing purple cores on their hind legs. Destroying one of them will expose a much larger core on its back. Attacking this core will deal more damage. An effective strategy, as there will constantly be missiles flying at Kat from various directions, is to use Stasis Field to quickly eliminate Garrison soldiers. This removes unnecessary sources of damage, allowing Kat to focus on the two machines. Or, equipping Talismans that enhance gravity kicks and overall damage output could allow for an immediate barrage on the two machines, as opposed to a slower, more defensive play-style.
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Objective: Pass the test.
 
Objective: Pass the test.
   
Location: Pleajeune (Entertainment District), Hekseville (Dark Version)
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Location: Near Pandora's Fortunes - Pleajeune (Entertainment District), Hekseville (Dark Version)
   
 
''Rewards: "Ninth Step" Talisman''
 
''Rewards: "Ninth Step" Talisman''
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Location: Dream Zone
 
Location: Dream Zone
   
After a succession of layers with peculiar objectives, this layer's objective might seem like a breath of fresh air. And indeed it is, considering the layer that will follow it. This layer pans out like a mining site under the Strange Gravitational Phenomena event, in which Kat will have to defeat a Nevi boss. In this manner, this layer is strikingly similar to the 10th, in which the same strategies used to defeat that Nevi boss are effective against this one. The glass floor beneath this Nevi makes for a temporary shield, as the line of debris that spouts from the Nevi's underside will destroy the glass. It's not a bad idea to shift underneath it, in order to restore health with the appropriate, regenerative Talisman attributes. Otherwise, maintain an aggressive playstyle (while watching out for that nasty rock boomerang) to quickly eliminate this boss.
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After a succession of layers with peculiar objectives, this layer's objective might seem like a breath of fresh air. And indeed it is, considering the layer that will follow it. This layer pans out like a mining site under the Strange Gravitational Phenomena event, in which Kat will have to defeat a Nevi boss. In this manner, this layer is strikingly similar to the 10th, in which the same strategies used to defeat that Nevi boss are effective against this one. The glass floor beneath this Nevi makes for a temporary shield, as the line of debris that spouts from the Nevi's underside will destroy the glass. It's not a bad idea to shift underneath it, in order to restore health with the appropriate, regenerative Talisman attributes. Otherwise, maintain an aggressive play style (while watching out for that nasty rock boomerang) to quickly eliminate this boss.
   
 
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Location: The Lost City (Dark Version)
 
Location: The Lost City (Dark Version)
   
Welcome to what is the ''second'' most notorious layer in the Delvool Trench Mine. After the relatively mellow, cheerful environs of the Dream Zone, it's time to head back into the dark, dreary depths of the Lost City for the next challenge. Simply getting to said challenge requires navigating a Nevi-infested maze of corridors. Make sure not to backtrack by heading where the Nevi are. And where there isn't Nevi, look for the grid-like walls that are only breakable by the Surge Kick or the Jupiter style gravity slide. But, the objective. This layer requires the perfect defeat of 20 powerful Nevi, evenly distributed into two main rooms. The first room consists of a floating web of Minaye (think periodic explosions, floating eyes) and a Giacago near the entrance leading to the second room. There's also a sneaky little Jiu close to Kat; be sure to take it out at the start of each attempt (as there will doubtless be many). The safest strategy (and therefore best strategy) for the first room is to let the Minaye do the work. Although it's a lengthy process, bait their explosions, causing them to deal damage to each other and even the ground-based Nevi nearest to Kat. Be sure to use fallen projectiles as weapons for the Stasis Field, to guarantee safe damage against the armored Giacago in the back. Drawing those grounded Nevi away from the Minaye, and timing Surge Kicks to break their armor and destroy them more quickly, is also a welcome strategy. Another fast route to completing the first room, if equipped with a full SP gauge, is to risk a path to its approximate center and using the Micro/Ultra Black Hole to take out all Minaye (and maybe a Giacago, if it's been weakened enough). For the second room, avoid the Giacago's familiar, exploitable attacks - but stay out of the laser's path. There's a risky method of completing this room faster, and this is accomplished by baiting projectiles from grounded Nevi. They can be used as inexhaustible ammunition, but getting hit by an attack will restart the challenge, so be careful with this route! Talismans with the Auto-Stasis attribute are welcome for this room, as it removes the irritating and potentially dangerous search for projectiles.
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Welcome to what is the ''second'' most notorious layer in the Delvool Trench Mine. After the relatively mellow, cheerful environs of the Dream Zone, it's time to head back into the dark, dreary depths of the Lost City for the next challenge. Simply getting to said challenge requires navigating a Nevi-infested maze of corridors. Make sure not to backtrack by heading where the Nevi are. And where there isn't Nevi, look for the grid-like walls that are only breakable by the Surge Kick or the Jupiter style gravity slide. But, the objective. This layer requires the perfect defeat of 20 powerful Nevi, evenly distributed into two main rooms. The first room consists of a floating army of Minaye (think periodic explosions, floating cores) and a Giacago near the entrance leading to the second room. There's also a sneaky little Jiu close to Kat; be sure to take it out at the start of each attempt (as there will likely be many). The safest strategy (and therefore best strategy) for the first room is to let the Minaye do the work. Although it's a lengthy process, baiting their explosions will cause them to deal damage to each other and even the ground-based Nevi nearest to Kat. Another means of clearing the first room (although it requires a full SP gauge) is to use the Micro/Ultra Black Hole to destroy all Minaye, while leaving the Giacago out of range. Attack the Giacago with Gravity Kicks, but remember to pull parts of its breaking armor into a Stasis Field for added damage. These projectiles will be useful against another Giacago in the second room. Venturing close enough to this Nevi should prompt a series of rock-like projectiles to fly out at Kat. This will be a vital, constant source of ammunition, allowing safe elimination of remaining Nevi in the room.
 
Here's a relatively consistent way to complete this layer. With a full SP gauge, use Black Hole on the first room but try to leave the Giacago outside of the range. Kill the Giacago with Gravity Kicks but remember to press O right after breaking a piece of armor to pick up some projectiles (Stock Enhancer helps here, the more the better!). Save these for the next room. After killing the Giacago, use all your projectiles to kill the lone laser Nevi that makes the second room hell. Jump down to the Giacago on the intermediate level and kill it with Gravity Kicks and projectiles; you should be able to dodge all of its attacks with ease even in this limited space. From here, simply use the rocks that the spiky Nevi throw up at you ineffectually to take out all the remaining Nevi. Pro-tip: Lunar projectiles actually do the most damage, including its damage over time. Try to avoid killing the spiky Nevi for an infinite source of projectiles.
 
   
 
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If the Delvool Trench Mine hasn't been emotionally volatile up to this point, then it'll compensate exceedingly so with this abomination of a challenge. Yes, welcome to the most notorious layer in all of the Delvool Trench Mine. Yes, this might sound like an overreaction. But, well, no...it's actually not. This layer serves as a ruthless combination of the 18th and 32nd, as Kat must chart a long, winding obstacle course through the labyrinth of corridors within the Lost City, taking out the 28 powerful Nevi she will see along the way - all within the span of five minutes. The time limit might seem abundant and generous at first. It isn't. Move quickly, in Lunar style, and take conscious note of the Nevi's attack patterns, as it's necessary to exploit Nevi and deal damage almost incessantly, in order to finish in time. Talisman attributes that enhance Panther Mode (namely Anger and Rage) are extraordinarily helpful, and knowing how and how ''often'' to activate Panther Mode is fundamental to completing this layer. The first two Nevi encountered will hurl rock projectiles. Take out the first with gravity kicks, and as it drops its projectiles, use them against the second Nevi. Also develop the habit of taking Stasis projectiles from past skirmishes into future ones, as they're an available, vital source of immediate damage. Ideally, the Stasis Field should be the only method of attack throughout this layer, but there won't always be enough projectiles to get the job done. Upon continuing to take and deal damage, Kat will build up tension and inevitably unlock Panther Mode. When using it, don't attack haphazardly, as Nevi firing lasers can rapidly deplete health. It's better to take out laser-bearing Nevi from behind, slashing at them until they die. Don't worry about health either; there won't be time to. And finally, near the end of the obstacle course, Kat will face a spear-bearing Nevi, a grounded Nevi, an aerial laser-bearing Nevi, and an armored Giacago. There won't be much time left (indubitably less than two minutes). Use as many Stasis projectiles as possible, and keep health low, to facilitate transformation into Panther Mode. Execute a combination of these techniques and watch for the Nevi's attacks, before hopefully destroying them all and ending the layer.
 
If the Delvool Trench Mine hasn't been emotionally volatile up to this point, then it'll compensate exceedingly so with this abomination of a challenge. Yes, welcome to the most notorious layer in all of the Delvool Trench Mine. Yes, this might sound like an overreaction. But, well, no...it's actually not. This layer serves as a ruthless combination of the 18th and 32nd, as Kat must chart a long, winding obstacle course through the labyrinth of corridors within the Lost City, taking out the 28 powerful Nevi she will see along the way - all within the span of five minutes. The time limit might seem abundant and generous at first. It isn't. Move quickly, in Lunar style, and take conscious note of the Nevi's attack patterns, as it's necessary to exploit Nevi and deal damage almost incessantly, in order to finish in time. Talisman attributes that enhance Panther Mode (namely Anger and Rage) are extraordinarily helpful, and knowing how and how ''often'' to activate Panther Mode is fundamental to completing this layer. The first two Nevi encountered will hurl rock projectiles. Take out the first with gravity kicks, and as it drops its projectiles, use them against the second Nevi. Also develop the habit of taking Stasis projectiles from past skirmishes into future ones, as they're an available, vital source of immediate damage. Ideally, the Stasis Field should be the only method of attack throughout this layer, but there won't always be enough projectiles to get the job done. Upon continuing to take and deal damage, Kat will build up tension and inevitably unlock Panther Mode. When using it, don't attack haphazardly, as Nevi firing lasers can rapidly deplete health. It's better to take out laser-bearing Nevi from behind, slashing at them until they die. Don't worry about health either; there won't be time to. And finally, near the end of the obstacle course, Kat will face a spear-bearing Nevi, a grounded Nevi, an aerial laser-bearing Nevi, and an armored Giacago. There won't be much time left (indubitably less than two minutes). Use as many Stasis projectiles as possible, and keep health low, to facilitate transformation into Panther Mode. Execute a combination of these techniques and watch for the Nevi's attacks, before hopefully destroying them all and ending the layer.
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=== '''45th Layer''' ===
 
=== '''45th Layer''' ===
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Location: The Kingdom (Castle of Sand), Eto
 
Location: The Kingdom (Castle of Sand), Eto
   
In this layer, you will need to kill 5 rare Nevi in sequence. The easiest way to cheese this fight is, once again, to spam projectiles. Bring some projectiles in with you from the previous room and dodge around the tons of fodder to activate the challenge. Use the projectiles you brought in to tack some damage onto the first green Are, then finish it off with melee attacks. When the spiky Nevi spawns, run behind the cage and let it fire rocks at you ineffectually. From here, simply wait for the remaining 3 Nevi to spawn (~1 min each) and plink away at them. Note that the flying Mosui is immune to all but Lunar projectiles.
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Of all layers in the Delvool Trench Mine, the setting of this stage is unique. There's a sense of regal stature about the place...perhaps even foreboding. After all, this IS the castle of Kat's origin - in which she dared clash against the Senate of Eto, and fell to Hekseville. It may consequently seem out of place to see ore deposits everywhere - on the floor, the ceiling, the walls. Nevi to be encountered in the hallway are significantly stronger than ANY counterpart in the entirety of the Trench Mine, up to this point. And the challenge has Kat facing even stronger enemies: 5 Rare Nevi. Or more specifically/technically, an Are, . A typical attempt on this layer would involve engaging the Rare Are in melee combat, but this quickly gets repetitive and even dangerous - the Are, despite having only one attack, a leap, can still deal great damage at any time. Instead, wait until the second Nevi appears (there's a set time for it to make its entrance); this enemy will be used throughout the challenge. Hammer the Are with its projectiles; in fact, hammer ALL subsequent Nevi with its projectiles. In the later stages, it's recommended to hang back around the mining boat. Don't worry; we won't call it cowardice this time. Continue this strategy until all Nevi are defeated, then proceed triumphantly into the final five layers of the mine. Almost there!
   
 
== '''46th - 50th Layers''' ==
 
== '''46th - 50th Layers''' ==
The final five layers are repeat boss fights with souped up damage output. Standard strategies apply.
 
   
Both Permet and Yunica are susceptible to projectile spam.
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=== '''46th Layer''' ===
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Objective: Pass the test.
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Location: Near New Stormshield Tower Remains - Endestria (Factory District), Hekseville (Dark Version)
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Friends turned rogue, Yunica and Permet have once again proven their relational unpredictability. It's time to take them down once again! Take to the skies and switch to Lunar mode; most of the fight will consist of chasing those Delta fighters with wormhole kicks. Watch for patterns in their attacks; for example, Permet likes to fire homing beams, while Yunica charges up, then lunges in a straight line. Between flurries of missile blasts and soldiers blasting about in every which dierction, taking damage is inevitable. Using talismans with the Anger attribute will facilitate the activation of Panther Mode. This is a far superior and more consistent mode of attack, but make sure not to become too hasty; health tends to fly out the window.
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=== '''47th Layer''' ===
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Objective: Pass the test.
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Location: Near Loop Line Station #1 - Vendecentre (Downtown), Hekseville (Dark Version)
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Pro-tip: Before heading into this layer, don the Kali/Dark Angel outfit for extra <s>salt</s> damage! Kali Angel and her sister, Durga Angel, will cooperate in attempting to take down Kat, but once again, cognizance of their attack patterns plays a huge role in taking them out. It's best to go after Durga Angel first, as Kali doesn't have much going for her in the sky. Pull several objects into a Stasis Field, then go after Durga with gravity kicks. The ideal scenario positions Durga ''away'' from the ground of Vendecentre (i.e. above empty space), as this puts Kali out of commission. As soon as Durga throws up her shield, use the previously amassed projectiles to destroy the crystals and deal heavy damage. Then attack Durga with gravity kicks again until she throws up another shield. Grab projectiles. Hurl them. Rinse and repeat. Every once in a while, Kali will leap up in a relatively proximate location, trying to be relevant. Ignore her. First eliminate Durga, then switch to ground-based combat against Kali. She'll have plenty of blade-based attacks and fancy spin-moves, but the move to look for is a dashing lunge - afterwards she'll be vulnerable. Plan ahead and figure out where Kali will end up, then barrage her with projectiles in stasis while also using melee attacks. If Panther mode activates, use it tactfully - Kali is still only vulnerable after the lunge attack. Striking at any other point will only waste time.
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=== '''48th Layer''' ===
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Objective: Pass the test.
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Location: Bismalia Island (Episode 10) - Avarash au Govena (Central Authority), Jirga Para Lhao (Dark Version)
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The objective for this layer might seem a little trivial and unassuming at first - take a nice stroll about the Bismalian island at night. Take in the scenery. Snap a quick picture of the pretty fish fountain, even. Oh, and defeat ''300 enemies from the Garrison soldier fleet''. But not to worry...We're here to ensure Kat's evening isn't ruined! The traditional means of combat would involve switching to Lunar style and flying about the arena, running and gunning. But there's a more efficient, capitalistic way of doing things, as Jirga runs on capitalism! (®). Slide around the map and pull Garrison soldiers (they comprise the first major assault wave) into a stasis field. Hurl them anywhere, really, although later it'll prove more useful to hurl them at flying enemies. Once the second wave initiates and Grigos come out, hurl ''them'', too! Successfully abusing the stasis field will eventually bring forth the Eliminator bots, as well as the final enemy waves. Although using Garrison soldiers as ammunition is still an excellent tactic, it may be even more useful to employ the Spiraling Claw here. This special attack is an even better option if it is works in tandem with the unique SP gauge recovery gained by maxing out Kat's combat abilities.
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=== '''49th Layer''' ===
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Objective: Pass the test.
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Location: Clock Tower - Vendecentre (Downtown), Hekseville (Dark Version)
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Great gobbledygook! It's a chemist's nightmare! (All right, that intro was pretty corny but it had to be said) The mutated mess that was once Kat's rival, Kali Angel, has reappeared on Vendecentre's Clock Tower! And don't ignore the solemn background and her darker coloration, either - ''this'' version of Mutated Kali's got amped-up damage output! Notwithstanding the likelihood of taking holy amounts of damage, though, the process is still the same. The encounter will consist of two laps around the boss, taking out any open eyes until Kali's health reaches zero. Since Kali won't be...well, sitting around, waiting for her death...it's best to structure attacking and evading into an easy-to-maintain rhythm. Upon successfully hitting an eye with a gravity kick, evade twice or thrice, then launch another gravity kick. Over time, this will build up the SP gauge. Once it fills, fly to an area in which multiple eyes are open, then unleash the Micro/Ultra Black Hole to deal a hefty amount of damage. The second lap will be understandably more difficult, as Kali will attack more frequently. Between flying vomit, shockwave-inducing roars, flying vomit, and shockwave-inducing roars, Kali will keep Kat busy with the stunning diversity of her attacks. But jokes aside, keeping a consistent pressure, remembering to evade, using Panther mode to recuperate health when necessary, and flying around for health gems should shut Kali's trash-talking, vomit-spraying mouth for good.
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She's still cute, though.
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Non-mutatively speaking, of course.
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=== '''Final Layer''' ===
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Objective: Pass the damn test.
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Location: Clock Tower - Vendecentre (Downtown), Hekseville (Dark Version)
   
For Kali and Durga, spam projectiles at Durga while dodging in a circle. Once Durga goes down, just circle strafe around Kali and go for a 6 hit melee combo after she whiffs an attack.
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''Rewards: "True Final Step" Talisman''
   
Layer 48 is a fight against 300 Garrison soldiers. Simply Stasis Field the soldiers and throw them at the other soldiers and you'll never get hit. Once the mechs spawn, prioritize throwing soldiers at the mechs. Use Lunar style wormhole kick on the flying soldiers, or just Panther mode them to death.
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It's been a long, long, long road in the Delvool Trench Mine - for both of us. For ''one'' of us, it's been 49 layers of grappling with Nevi, overcoming stage hazards, hightailing it through obstacle courses (with yet more Nevi and stage hazards), tossing about Garrison soldiers, crying upon reaching the 18th/44th layer (yeah, we know), overcoming all odds against beefed-up main-story bosses, and trying to hold down a lunch in the midst of a Nevi onslaught. And for the ''other'' one of us, it's been 49 layers of ''writing'' about grappling with Nevi, overcoming stage hazards, hightailing it through obstacle courses...yadda yadda yadda. In any case, regardless of whether this is the second, or third, or even ''fourth'' PS4 controller, those very controllers have brought us to the 50th and final layer of the Delvool Trench Mine. Take to the skies against Elektricitie, Cai's chaotic creation, get ready for a tense fight! Traditionally, the game is oriented towards a slower, more user-friendly pace - touring about Vendecentre, pulling objects into stasis, and using them to fight Elektricitie. After all, lightning strikes tall buildings first, right? But by now, it's probably become obvious that the fastest way is rarely the traditional way. Another option is to play it risky and fly (me) to the storm of Elektricitie clones (first Side Mission pun on the wiki!). The green-hued Elektricitie is our target, although she can be quite difficult to spot at first. Switch to Lunar style and attack her with wormhole kicks, while she's not crackling with electricity. Again, this can be difficult to spot, so for the first few attempts, playing cautious (even while inherently playing risky, seeing as Kat is hundreds of feet in the air in a thunderstorm) is an excellent strategy to become accustomed to Elektricitie's movement patterns. As long as she isn't crackling with elektricitie (lame pun), she's vulnerable. While she ''is'' crackling with electricity, the other clones will be attacking Kat. Although constantly evading is the tendency, watching for moving electric surges between the clones is a good way to tell when a telegraphed attack is about to strike. In any case, stay vigilant and keep after Elektricitie, in order to close the boss fight and complete the Delvool Trench Mine!
   
This version of mutated Kali has a bad habit of closing her eyes as soon as you land a hit. The best way to deal damage to her is with the Black Hole. Pick a face off to the side and use wormhole kicks to build SP. Once maxed, hover in between a few faces to deal massive damage. If you get low on health, fall back and dodge constantly until Panther mode activates to regain health.
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== Final Words ==
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The Delvool Trench Mine gives significantly greater quantities of precious gems than typical mining locations, so it is one of the best sources of currency. Moreover, radiant and brilliant talisman stones are also exclusive to Layers 31 and beyond, so they're certainly the ticket to more sophisticated talisman attributes and play styles! Hopefully this guide has given you a solid understanding of your mission, should you choose to accept it, of completing the lengthy, often fickle trials in the Delvool Trench Mine.
   
The only mildly difficult fight of the last five layers is against Elektricitie. Once again, Lunar style is your friend. Fly around looking for a missile and fling it at the real Elektricitie (purple arrow, generally has a teal green force field around her), followed by a wormhole kick. The clones like to zap lightning at you with no telegraph so the best way to travel safely is to dodge constantly. If you get Panther mode, try to quickly land a missile on her beforehand to get more potshots on her while her force field is still down.
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So good luck in your journey, and happy shifting![[Category:Guides]]
[[Category:Guides]]
 

Revision as of 03:17, July 6, 2018

-284. Inscription

Kat standing next to a Stone Tablet in the Delvool Trench Mine's Candle Zone.

The Delvool Trench Mine is arguably the most difficult gameplay mode in Gravity Rush 2. It consists of 50 floors that progress in a fixed difficulty, meaning that floors will not change content depending on Kat's skill level or talismans equipped. Completing it will require high commitment and great understanding of talisman functionality, but the rarest Talisman attributes and largest quantities of Precious Gems await those willing to engage the journey! This comprehensive walkthrough of the Delvool Trench Mine will include references and spoilers to the main story - especially on the layers succeeding the 30th - so proceed with discretion. And if the Trench Mine ever gets too rough, such that Kat falls, quickly restart the game in order to spawn at the start of the last-visited layer. It's an excellent strategy to stay in the game!

1st - 5th Layers

1st Layer

Objective: Defeat all enemies.

Location: Mining Site No. 0

The first level of the Delvool Trench Mine features the simple task of defeating 10 Nevi. Use a combination of ground kicks and Gravity Kicks to take out both aerial and ground-based enemies. Watch out for projectiles, though!

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2nd Layer

Objective: Take pictures of 5 different Scarabs.

Location: Mining Site No. 0

This level is the beginning of many floors with interesting challenges. Using Kat's camera, fly around the map and take pictures of Nevi. For success, it is better to move and take pictures quickly before the Nevi begin attacking. Prior knowledge of Nevi movement patterns is also helpful.

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3rd Layer

Objective: Change gravity styles and defeat all enemies.

Location: Mining Site No. 0

The task for the Trench Mine's third floor is to use all three gravity styles at least once to defeat all Nevi. It is recommended to use Lunar Style against the Mosui (flying, wasp-like Nevi) and Jupiter style against stronger, ground-based Nevi.

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4th Layer

Objective: Defeat all enemies at the same time.

Location: Mining Site No. 0

As this floor starts Kat with a full SP gauge, it implies a clear strategy. To defeat the five Nevi that spawn, fly to a roughly central location and use any of Kat's three special attacks - although the Micro or Ultra Black Hole is most efficient.

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5th Layer

Objective: Defeat all enemies within the time limit.

Location: Mining Site No. 0

Rewards: "First Step" Talisman

Given just 70 seconds to destroy 20 Nevi, this may seem a daunting task to complete at first. However, as there are several discarded rock projectiles scattered about, they can be used to advantage. Pull them into a Stasis Field (talismans that augment the Stasis Field's stock limit are welcome here) and launch them at the aerial enemies. Be wary of the numerous projectiles launched by Nevi, though, as they'll interrupt the path of any thrown object. Finally, use a Jupiter-style Surge Kick (or two) on the Are (common lizard-like Nevi on the ground) crawling about to deal massive damage to several of them. Combining these two tactics should net a victory for the Trench Mine's 5th layer.

6th - 10th Layers

6th Layer

Objective: Defeat enemies whilst sliding. Being heavy will help.

Location: Toflug Reef

As hinted at by the inscription on the Stone Tablet, the idea for this layer is to use Jupiter style to defeat all enemies. As the only Nevi available are Are and Lancan, zipping around the alligator-like Lancan and killing Are is the best means of quickly completing the layer objective. Following a hit-and-run strategy also minimizes damage taken.

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7th Layer

Objective: Defeat all enemies without straying from the island.

Location: Toflug Reef

This layer presents the interesting challenge of defeating all Nevi in the "Gravel Pit" - as named by the residents of the Banga Settlement. First, go for the enemy in the middle of the pit; its two blade-like projectiles can pose a threat if left unattended. Using Jupiter style is effective here, as well as alternating between evading and attacking. The Nevi surrounding it are best taken out in Lunar style.

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8th Layer

Objective: Take out 5 Scarabs in one throw. Use the Scarab's shells.

Location: Toflug Reef

As its most fundamental, this layer is a tutorial on Piercing Throws, which are performed in Normal style by pressing and holding the O button—charged Statis Field. However, there remains some strategy to this level. If Kat's damage output isn't enough to send a projectile through 5 enemies, then it is helpful to weaken the Nevi with gravity kicks. A relative gauge of health exists in the cores on the Nevi; if low on health, their cores will become more muted in color. Use this to weaken the appropriate Nevi before sending a Piercing Throw-enhanced projectile through at least five of them.

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9th Layer

Objective: Take pictures with 5 types of Scarabs.

Location: Toflug Reef

Although similar to the 2nd layer in its objective, there are some subtle twists to this Stone Tablet inscription - as implied by the wording of the task description. The pictures taken must now include Kat, as well as five distinct types of Nevi. Nevertheless, the strategy for this layer is the same as its predecessor: fly about and take pictures as quickly as possible. Pressing Up on the D-Pad and L1 immediately afterward will put Kat in selfie mode - perfect for taking a picture with an enemy before it attacks.

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10th Layer

Objective: Pass the test.

Location: Toflug Reef (Dark Version)

Rewards: "Second Step" Talisman

This challenge pits Kat against a large, levitating Nevi boss that moves throughout the Gravel Pit - a name granted it by the residents of the Banga settlement. The boss alternates between a set of attacks: hurling a rock boomerang; emitting debris linearly to the ground; releasing dark, poisonous clouds of gas about itself; and swinging its scythe in close-quarter combat. Recognizing its attacks as they come is crucial to minimizing the damage taken. Furthermore, switching between Lunar and Normal style is an effective means of keeping up with a moving enemy while still meting out great damage.

11th - 15th Layers

11th Layer

Objective: Defeat 5 enemies with each gravity style.

Location: Enchanted Zone

A Nevi new to the Delvool Trench Mine appears in this layer: a giant hand extending from a miniature gravity storm. This Nevi cannot be killed. In order to complete this challenge, Kat must alternate between the three gravity styles to defeat Nevi in the makeshift "pit". For example, if a Nevi is defeated in Normal style, then the next Nevi must be defeated in either Lunar or Jupiter style, and lastly the third, in the remaining style. This order must then be maintained throughout the fight. It is recommended to use Normal style against the alligator-like Lancan that run across the ground, Lunar Style against the Mosui that fly about the fringes of the arena, and Jupiter style against the Nevi encased in rock shields beneath the gravity storm. As combat in the arena can be fairly hectic, with so many Nevi concentrated in one place, it is best to use Lunar style to evade in between enemies, in order to minimize damage taken.

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12th Layer

Objective: Only defeat the large enemy.

Location: Enchanted Zone

The task is self-explanatory. Upon engaging the challenge, pull several cacti into a Stasis Field and head down a few floors to the bottom of the rock structure, where a large, armored Giacago will be waiting. Many smaller Nevi in the area will only serve as distractions, so using the Stasis Field is the fastest means of dealing damage to the only Nevi that counts. In addition, as the Giacago's armor breaks, it will decompose into several usable projectiles on the floor, which will aid in taking down this giant enemy.

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13th Layer

Objective: Mine the ore but beware the toxic gas.

Location: Forbidden/Enchanted Zone

An unexpected mining mission pops up in this layer of the Trench Mine. As directed, collect 20 precious gems from the ore on the various levels of the structure, making sure not to spend too much time in the toxic gas below. Jupiter style is effective for walking straight through ore containers and collecting gems.

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14th Layer

Objective: Defeat the enemies without using gravity powers. Stay light.

Location: Enchanted Zone

Now restricted to a non-shifting Lunar style and Jupiter Style, it's time to chase after those pesky flying Mosui with Boost Jumps (preferably). Evading often while in the air is not only helpful for avoiding their attacks, but it will also help with reorientation and accuracy in attacking. The Harpoon Shot (evade + attack while in Lunar style) is an effective offensive choice for this layer.

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15th Layer

Objective: Protect the human-made object.

Location: Enchanted Zone

Rewards: "Third Step" Talisman

This layer's challenge takes on a fortress-defense format, with the headmaster statue from the school plaza sitting in the middle of an expanse. Lizard-like Are and wasp-like Mosui will first attack in waves; fend them off with Stasis objects and gravity kicks. Later, Jiu, Lancan, and other Nevi will join the fray in an all-out offensive on the human-made object. The key strategy is to be aware of all Nevi at all times. If a Nevi gets too close to home, it isn't always necessary to spend time defeating that Nevi. Instead, fend it off with a well-placed gravity kick or two, then redirect efforts towards other invading enemies.

16th - 20th Layers

16th Layer

Objective: Defeat the enemies without using gravity powers.

Location: Mining Site No. 13

Deprived of the ability to shift gravity, Kat must defeat Nevi through other means. It's best to use Lunar style for the large Giacago, distant Mosui, and other flying Nevi, as it allows Kat to access otherwise hard-to-reach cores. On ground-based Nevi, other styles may prove more effective for damage output. Talismans that enhance the height of Lunar style's Boost Jump are useful for this layer.

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17th Layer

Objective: Defeat enemies with the most cores first.

Location: Mining Site No. 13

This layer's objective is largely straightforward, although it requires some level of observance and/or prior knowledge. The first Nevi to defeat is what seems like a massive, floating whale surrounded by smaller, core-less Nevi. This is the only new Nevi to be introduced in the layer, and through careful evasion and persistent attack in Lunar style, its cores can be eliminated. Otherwise, all other Nevi can be defeated using normal means.

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18th Layer

Objective: Defeat the enemies within the time limit.

Location: Mining Site No. 13

This is arguably the third most notorious layer in all of the Delvool Trench Mine (the second and first most notorious are yet to come), as Kat is given a lot of powerful Nevi to defeat within a relatively unforgiving time frame. Remaining near the middle of the arena, where the Giacago and other stronger Nevi are, will encourage an onslaught of attacks from several Nevi that requires nearly incessant evading. Talismans that raise the number of times Kat can evade, as well as those that increase damage output and/or Stasis Field stock limit, are critical to success in the Delvool Trench Mine's 18th layer. Transitioning between attacking/employing Surge Kicks in Jupiter style and regular/Piercing Throws in Normal style is particularly effective against the stronger Nevi in the middle of the arena. There is a more advanced approach to this layer, however, if Panther Mode has been unlocked (requires completion of Episode 25 in the main story, "Silence"). By intentionally keeping health low, evading often, and dealing plenty of damage to Nevi using the aforementioned methods, Kat can enter Panther mode, a temporary super-state in which she can deal massive damage while slowly rebuilding health. If committed to the Panther mode approach, it's better to rely less on the healing qualities of Panther Mode, and more on the damage-dealing. Heal moderately enough such that Kat isn't too much in danger of dying, but not too much that it becomes difficult to enter Panther mode again. The Gravity Panther is most effective on the fringe Nevi, as their lasers often add to the ruckus in the center of the arena. Use any combination of these techniques (especially the Stasis Field) to wipe out Nevi quickly and earn a well-deserved victory.

Here is a relatively consistent method for dealing with this fight, though it requires farming a full SP meter for every attempt beforehand (relatively quick using Lunar style wormhole kicks on Jiu in the area). Equip as many Jupiter and Lunar damage increasing talismans as possible. With Destroyer (J) and Pain Inducer (J or All), a fully charged Surge Kick will one-shot the shelled Nevi. Aim the Surge Kick at the feet of the Giacago to kill all three shelled Nevi at once from the splash damage. Dodge the laser beams until at least one school of fish Nevi fly near the Giacago. Unleash a Micro Black Hole to kill them and the Giacago. Ideally, try to take out at least 10 Nevi with Black Hole. Switch to Lunar style and start wormhole kicking the remaining fish (should take 2-3 hits each, depending on talismans). Finally, once enough SP is built, finish off the laser Nevi and last few fish with a few Piercing Throws. The most challenging part of this strategy is pulling off the Micro Black Hole without getting hit and canceling the attack.

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19th Layer

Objective: Take a picture of 3 Scarabs at the same time.

Location: Mining Site No. 13

This layer has the potential to be a very fast one, as the objective is simple. Draw the flying Mosui, lizard-like Are, and/or alligator-like Lancan towards the stationary, flower Nevi for lots of commotion and an epic picture!

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20th Layer

Objective: Pass the test.

Location: Mining Site No. 13 (Dark Version)

Rewards: "Fourth Step" Talisman

The whale-like Nevi is back! Use a variety of Stasis Field projectiles, wormhole kicks, and gravity kicks to deal damage to its numerous cores. Make sure to evade constantly, as damage can be swiftly and unexpectedly accumulated. Otherwise, persisting in careful, deliberate offense should eventually net a victory and exit from Mining Site No. 13.

21st - 25th Layers

21st Layer

Objective: Defeat all enemies with 3 throws.

Location: Candle Zone

Welcome to the dark and mysterious Candle Zone, where another tutorial in Piercing Throws awaits! Pull nearby projectiles into a Stasis Field (remember that this consumes SP), hurl them at the distant Jiu, and watch those problems disappearing, one by one! Then continue to the 22nd layer.

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22nd Layer

Objective: Defeat one enemy without directly attacking.

Location: Candle Zone

The objective for this layer is an interesting one: defeat an enemy without directly attacking it. In order to do this, switch to Lunar style and lure the snapping Lancan near the Giacago, which will proceed to emit a miniature explosion. The explosion will damage the Lancan, and, if baited again and again, will eventually eliminate them. The tactic here is simply to dance in and out of range, chafing away at the Lancans' health until one dies. Keep in mind that this layer will take some time to complete.

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23rd Layer

Objective: Defeat all enemies without taking damage.

Location: Candle Zone

Here it is: the first of the infamous perfect-run layers! This is more introductory, as the best strategy is the safest strategy. Fill up the Stasis Field with projectiles and then fly about the map, taking out Nevi along the way. Continue this tactic until all projectiles in the map have been used. Then engage in close-quarter combat with greater precaution than usual, as the fewer attempts made, the better.

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24th Layer

Objective: Alternate ground and air enemies. Start small and finish big.

Location: Candle Zone

Although accompanied by a notably cryptic challenge, this layer follows the general pattern of defeating all enemies under specific requirements. Though it may not seem obvious at first, the objective is to target the smallest Nevi first (Are) and end with the largest (armored Giacago). Also, as less cryptically stated, alternate between ground-based and aerial Nevi. Once the order has been established, this layer becomes straightforward.

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25th Layer

Objective: Defeat all enemies without harming the bubbles.

Location: Candle Zone

Rewards: "Fifth Step" Talisman

No longer is the objective to defeat a Nevi boss; instead, Kat must destroy all Nevi without popping any of the many bubbles floating about the stage. This is best accomplished with Stasis projectiles, as these are scattered everywhere - not just on the starting landmass, but on other landmasses in the layer as well. Instead of engaging in direct combat with the Nevi (as they will attack and inevitably cause a bubble to burst, inconsiderate as they are), float in strategic points outside the range of enemy detection and simply fire away at the Nevi cores.

26th - 30th Layers

26th Layer

Objective: Pass the test.

Location: Near Archway Viewing Screen - Lei Colmosna (Marketplace), Jirga Para Lhao (Dark Version)

Rewards: "Sixth Step" Talisman

Surprise, surprise! As if to celebrate completion of the Delvool Trench Mine's first predictably situated 25 layers, the 26th layer is a graduation to wackier environs. Face off once again against Night Gale, Raven's alter ego, in a more sinister interpretation of the once bustling port town of Lei Colmosna! As there will be several crates lying about, pull them into a Stasis Field for some instant, readily available damage to Masked Raven. Then take to the air and chase after her in a gravitational dog fight! Watch out for her Blue Jays, keep an eye on the Gravity Gauge, and continue to pelt her with objects for an immediate and uncompromising end to her misunderstanding.

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27th Layer

Objective: Pass the test.

Location: Toflug Reef (Dark Version)

Rewards: "Seventh Step" Talisman

As if this enigmatic Trench Mine couldn't get stranger, Kat is thrown into a rematch with Fi, for a good ol' game of B'oarack! There's a rhythm to Fi's attacks, that, when learned, will earn Kat her three bells in no time. Don't be afraid to chase after Fi and launch a barrage of ground kicks. However, be sure to end it early and evade, as he'll retaliate with a set of his own. Follow this pattern whenever proximate to Fi. Upon distancing himself, Fi will attempt to sweep Kat off her feet with a long cord. Evade whilst approaching him to avoid this attack, then strike!The game is an overall balance of careful, methodical attack and well-timed evasion.

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28th Layer

Objective: Pass the test.

Location: Near Fort Bismalia Deck - Avarash au Govena (Central Authority), Jirga Para Lhao (Dark Version)

Two Garrison Eliminator bots will descend to the stage in a hectic, missile-raining battle! In order to deal damage to these militant miscreants, attack the glowing purple cores on their hind legs. Destroying one of them will expose a much larger core on its back. Attacking this core will deal more damage. An effective strategy, as there will constantly be missiles flying at Kat from various directions, is to use Stasis Field to quickly eliminate Garrison soldiers. This removes unnecessary sources of damage, allowing Kat to focus on the two machines. Or, equipping Talismans that enhance gravity kicks and overall damage output could allow for an immediate barrage on the two machines, as opposed to a slower, more defensive play-style.

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29th Layer

Objective: Pass the test.

Location: Near Pandora's Fortunes - Pleajeune (Entertainment District), Hekseville (Dark Version)

Rewards: "Ninth Step" Talisman

Remember that good-for-nothing Gravity Queen replacement? What's her name, Kali? This layer pits Kat against her rival in a good old-fashioned Pleajeune bar fight...outside. Just as with Night Gale, there's a pattern to Kali's attacks. Avoid her lunging drill attack; she's vulnerable afterwards. However, she may also donkey kick to interrupt ground combos, so only attack in short bursts. Avoiding these two attacks and maintaining melee pressure should result in a quick fight.

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30th Layer

Objective: Pass the test.

Location: The Lost City (Dark Version)

Rewards: "Tenth Step" Talisman

The hostile, skull-bearing core of the Lost City from Episode 12: Black Eagle returns as the finale to the previously 30-floor Delvool Trench Mine! Upon meeting the Gravity Engine, go for the cores resembling eyes at its front. Energy-based projectiles from the holes of its forehead might interrupt this process, so make sure to evade between gravity kicks. From this point onward, the fight revolves around attacking Nevi cores in the tubes that attach the Gravity Engine to the surrounding wall. Destroying all the cores in a tube will cause another core at the front of the "skull" to open. When this occurs, return to it and deal as much damage to this core as possible. It may be a viable strategy to conserve a full SP gauge for this phase of the fight, as using the Spiraling Claw on this large core will deal a massive amount of damage. Consequently, Talismans that amplify the duration of the Spiraling Claw may prove valuable.

31st - 35th Layers

31st Layer

Objective: Defeat all enemies but protect the floor.

Location: Dream Zone

Thanks to the Ark of Time DLC released for Gravity Rush 2, the Delvool Trench Mine's has had a 20-layer extension! That very 20-layer extension brought with it a plethora of new content, as well as significant changes to existing systems in the mine. First is the inclusion of radiant and brilliant stones, which are rarer than shiny talismans, the once-highest denomination. Mining these talismans yields some of the rarest attributes in the game, such as "Destroyer," the strongest of the "Abrasive" class talismans, and even attributes that enhance Panther Mode! Additionally, the Nevi gradually change color moving towards layer 50, signifying greater health and damage output. But in any case, the objective. Layer 31 starts Kat off before a gridded glass floor, with three armored Nevi surrounding a floating Jiu above it. A simple strategy is to remain above the Nevi at all times, so that lasers will continuously point away from the floor. Lunar style is safest for this layer, as the wormhole kick can be used to quickly avoid laser targeting. It can also be used to quickly break away from Nevi about to fire beams.

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32nd Layer

Objective: Reach your destination within the time limit.

Location: Dream Zone

In this layer, the objective is to complete a long, 50-second obstacle course across a gridded glass floor to the destination. 50 seconds might seem short at first, but there's plenty of sightseeing to do along the way! Jupiter style is of course the standard. The biggest challenge here is not to fall off, as doing so will end the challenge and restart Kat at the beginning of the course. In general, look out for pitfalls and gaps to jump. There will also be Minaye that create explosions along the way, breaking parts of the course and making the correct path narrower and more difficult to follow. Upon successfully completing the course, Kat will fall onto a rock structure resembling a hand.

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33rd Layer

Objective: Defeat all enemies.

Location: Dream Zone

After a succession of layers with peculiar objectives, this layer's objective might seem like a breath of fresh air. And indeed it is, considering the layer that will follow it. This layer pans out like a mining site under the Strange Gravitational Phenomena event, in which Kat will have to defeat a Nevi boss. In this manner, this layer is strikingly similar to the 10th, in which the same strategies used to defeat that Nevi boss are effective against this one. The glass floor beneath this Nevi makes for a temporary shield, as the line of debris that spouts from the Nevi's underside will destroy the glass. It's not a bad idea to shift underneath it, in order to restore health with the appropriate, regenerative Talisman attributes. Otherwise, maintain an aggressive play style (while watching out for that nasty rock boomerang) to quickly eliminate this boss.

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34th Layer

Objective: Defeat all enemies without getting hurt.

Location: The Lost City (Dark Version)

Welcome to what is the second most notorious layer in the Delvool Trench Mine. After the relatively mellow, cheerful environs of the Dream Zone, it's time to head back into the dark, dreary depths of the Lost City for the next challenge. Simply getting to said challenge requires navigating a Nevi-infested maze of corridors. Make sure not to backtrack by heading where the Nevi are. And where there isn't Nevi, look for the grid-like walls that are only breakable by the Surge Kick or the Jupiter style gravity slide. But, the objective. This layer requires the perfect defeat of 20 powerful Nevi, evenly distributed into two main rooms. The first room consists of a floating army of Minaye (think periodic explosions, floating cores) and a Giacago near the entrance leading to the second room. There's also a sneaky little Jiu close to Kat; be sure to take it out at the start of each attempt (as there will likely be many). The safest strategy (and therefore best strategy) for the first room is to let the Minaye do the work. Although it's a lengthy process, baiting their explosions will cause them to deal damage to each other and even the ground-based Nevi nearest to Kat. Another means of clearing the first room (although it requires a full SP gauge) is to use the Micro/Ultra Black Hole to destroy all Minaye, while leaving the Giacago out of range. Attack the Giacago with Gravity Kicks, but remember to pull parts of its breaking armor into a Stasis Field for added damage. These projectiles will be useful against another Giacago in the second room. Venturing close enough to this Nevi should prompt a series of rock-like projectiles to fly out at Kat. This will be a vital, constant source of ammunition, allowing safe elimination of remaining Nevi in the room.

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35th Layer

Objective: Defeat all enemies despite limitations.

Location: Mining Site No. 0

After the tense action of the 34th layer, it's time to seemingly start all over again - back in the familiar atmosphere of Mining Site No. 0. In this layer, the objective is to defeat all enemies despite "limitations." Nevertheless, this layer's fight should feel most familiar, as a combination of Lunar style and Stasis projectiles should quickly eliminate all Nevi.

36th - 40th Layers

36th Layer

Objective: Defeat all enemies with only special attacks.

Location: The World Pillar (Interior)

Contrary to popular belief (or, more specifically, my initial belief), the objective of this layer is not to defeat all four whale-like Nevi at various places near the World Pillar. The challenge can instead be accessed by heading down the tunnel near the bottom of the available map, into the Pillar itself. But before doing this, head over to the aforementioned whale Nevi anyway, and attack them until the SP gauge is full. This is a crucial step to make this layer's objective much, much easier. The challenge consists of a Nevi-infested arena inside the World Pillar - each creature only capable of defeat through one of Kat's three special attacks. Starting the challenge with a full SP gauge is crucial, as Kat will be able to use two special attacks in succession - a necessary step towards success. For the first special attack, fly to the center of the arena and perform a Micro/Ultra Black Hole. It's the most consistent and effective means of taking out Nevi, and should reduce the Nevi count to a single-digit number. Head back to the Stone Tablet to find an SP gem - this will only be available if the challenge was started with a full gauge, and collect it to take out the following Nevi. Talismans with the Lunar-specific Power Extender attribute are useful here, as it's best to use the Lunar style Gravity Typhoon to take out the remaining Nevi.

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37th Layer

Objective: Satisfy your hunger.

Location: Candle Zone

This layer being a personal favorite, it's time to whip out them gestures! A girl's gotta eat, right? Kat will be dropped in the midst of a Nevi-infested arena, with the simple goal of enjoying her lunch 20,000 leagues under the sea...without dying. In more technical terms, this objective calls for making strategic use of the "Donut," "Skewer," "Ice Cream," and/or "Apple" gestures to fill a gauge at the top right corner of the screen. But...enjoying lunch 20,000 leagues under the sea just sounds better, doesn't it? It's best to hide behind rocks, away from the speeding Lancan and darting Mosui, to activate the desired gesture. There are certain places on the arena where Kat will be invulnerable to Nevi due to the limited range of their attacks, but these spots are better found by practice than by description. Careful use of the gestures should net a victory for the Trench Mine's 37th layer! Good luck, and happy eating!

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38th Layer

Objective: Defeat all enemies within the time limit.

Location: Mining Site No. 13

Similarly to the 18th layer, the Trench Mine's 38th layer will pit Kat in a timed battle against several Nevi. Unlike the 18th layer, Kat will have many more options at her disposal. If beginning with a full SP gauge, the majority of Nevi can be wiped out with a Micro/Ultra Black Hole, drastically reducing the difficulty of the layer's objective. Or, as an alternative, infinite ammunition from grounded Nevi can be used against the multiple Mosui for easy accuracy and efficient elimination.

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39th Layer

Objective: Defeat the rare enemy.

Location: Toflug Reef

This is a more difficult layer, in which Kat will square off against three Rare Lancan in the Gravel Pit, located on the island originally proximate to the Banga Settlement. Knowledge of the attack patterns of the Rare Lancan is crucial here, as, although Rare Nevi have significantly boosted health, they also have significantly boosted damage - an attribute that can be exploited. It's possible to defeat two of the three Rare Lancan by simply running between them and baiting them to attack each other, although such a process, while safer, is lengthy and repetitive. Using talismans that increase Kat's damage output is a useful strategy in order to more quickly build SP for special attacks. Be careful not to take damage from the Rare Lancan, as most often, one hit is enough to completely knock out Kat.

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40th Layer

Objective: Defeat all enemies.

Location: Enchanted Zone

This layer revisits the trend of employing simpler objectives, albeit with a unique twist: Kat must defeat 11 Nevi in a poisonous environment. Talismans with the Serum attribute make this layer significantly easier, while talismans with the rarer Antidote attribute make this layer an absolute cakewalk. Jupiter style is an effective means of eliminating the Nevi, as well as the Lunar style special attack, if applicable. Given the large number of projectiles (cacti) in the environment, generous ammunition is available to assist in defeating all enemies.

41st - 45th Layers

41st Layer

Objective: Defeat only weak enemies.

Location: The World Pillar (Interior)

Before meeting the challenge, Kat must follow a long, scenic descent down the World Pillar - a scenic descent full of exotic obstacles; uneven, verdant terrain; ore; and, of course, Nevi. Along the way are flower-like Nevi, the same ones that were seen holding the arms together of the Lost City, that emit poisonous clouds of gas. Also present are white Nevi with significantly boosted health and damage output, in possession of similarly powerful, aqua-colored projectiles. The Stone Tablet is located near the bottom of the pillar, and upon activating it, masses of the commonly seen, small quadrupedal Nevi will appear on multiple levels of the Pillar near the Tablet. Only three of them can be defeated in one hit. Defeating any of the stronger Nevi will end the challenge. For this layer's objective, Normal style is best. Make sure to stay out of their range, as they will leap suddenly - dealing great and entirely unnecessary damage. Test the Nevi by aiming a single gravity kick at each core, taking note of the change in color that indicates which Nevi have been struck. The "weaker enemies" will dissipate in one hit. Defeating three of them will complete the layer.

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42nd Layer

Objective: Defeat all enemies without touching them.

Location: Toflug Reef

This is one of the most talisman-oriented layers in the Trench Mine, as the objective requires either special attacks or Piercing Throws to complete. Talismans with Stasis Conserver and/or damage-minimizing attributes (think Unbreakable or Defender) are crucial here. For the strategy that uses special attacks, move to the side of the island opposite the Stone Tablet to a location in which four of the five Jiu are visible. Use the Lunar style's Gravity Typhoon to take out these four Nevi, but make sure that they are actually on screen; otherwise they won't be defeated. The last Nevi is going to be difficult, as it is out of range of the Gravity Typhoon. Damage-minimizing Talisman attributes come into play here, as it will be necessary to take damage from the Jiu's projectiles in order to fill up the SP gauge. If Panther Mode has been unlocked, then it is likely to activate when health is low - it can be used to recuperate some of the health lost. In any case, once the SP gauge is filled to max capacity, take out the remaining Jiu with the Gravity Typhoon again, to complete the layer. The other strategy works by consuming less of the SP gauge to create Stasis projectiles in Normal style. However, these projectiles must be powerful enough to destroy the Jiu in one hit; Talisman attributes that increase Stasis Field-based damage (such as Compressor), or damage in general (such as the Abrasive class), will work here. Lastly, beware the Nevi projectiles, as they will interrupt Kat's own and render the layer incompletable.

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43rd Layer

Objective: Defeat all enemies as another.

Location: Mining Site No. 13

Upon engaging the Stone Tablet challenge, the screen will fade to white, and the layer will be completed by another! Not The Other, as it should be pointed out, but just the other - lowercase o. Jokes aside, it's up to Raven to defeat all enemies with her abilities. The best strategy is to fly about the battlefield, taking projectiles from the grounded Nevi to use against laser-bearing Nevi in the air. Raven's special attack, High Pressure, is also useful - it's an ability in which she distorts gravity around herself to destroy Nevi. Combine these two techniques to take out all the enemies. And cherish this rare, precious moment with Raven, as it will be sorely missed in the next layer, which will be abysmal.

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44th Layer

Objective: Defeat all enemies within the time limit.

Location: The Lost City (Dark Version)

If the Delvool Trench Mine hasn't been emotionally volatile up to this point, then it'll compensate exceedingly so with this abomination of a challenge. Yes, welcome to the most notorious layer in all of the Delvool Trench Mine. Yes, this might sound like an overreaction. But, well, no...it's actually not. This layer serves as a ruthless combination of the 18th and 32nd, as Kat must chart a long, winding obstacle course through the labyrinth of corridors within the Lost City, taking out the 28 powerful Nevi she will see along the way - all within the span of five minutes. The time limit might seem abundant and generous at first. It isn't. Move quickly, in Lunar style, and take conscious note of the Nevi's attack patterns, as it's necessary to exploit Nevi and deal damage almost incessantly, in order to finish in time. Talisman attributes that enhance Panther Mode (namely Anger and Rage) are extraordinarily helpful, and knowing how and how often to activate Panther Mode is fundamental to completing this layer. The first two Nevi encountered will hurl rock projectiles. Take out the first with gravity kicks, and as it drops its projectiles, use them against the second Nevi. Also develop the habit of taking Stasis projectiles from past skirmishes into future ones, as they're an available, vital source of immediate damage. Ideally, the Stasis Field should be the only method of attack throughout this layer, but there won't always be enough projectiles to get the job done. Upon continuing to take and deal damage, Kat will build up tension and inevitably unlock Panther Mode. When using it, don't attack haphazardly, as Nevi firing lasers can rapidly deplete health. It's better to take out laser-bearing Nevi from behind, slashing at them until they die. Don't worry about health either; there won't be time to. And finally, near the end of the obstacle course, Kat will face a spear-bearing Nevi, a grounded Nevi, an aerial laser-bearing Nevi, and an armored Giacago. There won't be much time left (indubitably less than two minutes). Use as many Stasis projectiles as possible, and keep health low, to facilitate transformation into Panther Mode. Execute a combination of these techniques and watch for the Nevi's attacks, before hopefully destroying them all and ending the layer.

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45th Layer

Objective: Defeat the rare enemy.

Location: The Kingdom (Castle of Sand), Eto

Of all layers in the Delvool Trench Mine, the setting of this stage is unique. There's a sense of regal stature about the place...perhaps even foreboding. After all, this IS the castle of Kat's origin - in which she dared clash against the Senate of Eto, and fell to Hekseville. It may consequently seem out of place to see ore deposits everywhere - on the floor, the ceiling, the walls. Nevi to be encountered in the hallway are significantly stronger than ANY counterpart in the entirety of the Trench Mine, up to this point. And the challenge has Kat facing even stronger enemies: 5 Rare Nevi. Or more specifically/technically, an Are, . A typical attempt on this layer would involve engaging the Rare Are in melee combat, but this quickly gets repetitive and even dangerous - the Are, despite having only one attack, a leap, can still deal great damage at any time. Instead, wait until the second Nevi appears (there's a set time for it to make its entrance); this enemy will be used throughout the challenge. Hammer the Are with its projectiles; in fact, hammer ALL subsequent Nevi with its projectiles. In the later stages, it's recommended to hang back around the mining boat. Don't worry; we won't call it cowardice this time. Continue this strategy until all Nevi are defeated, then proceed triumphantly into the final five layers of the mine. Almost there!

46th - 50th Layers

46th Layer

Objective: Pass the test.

Location: Near New Stormshield Tower Remains - Endestria (Factory District), Hekseville (Dark Version)

Friends turned rogue, Yunica and Permet have once again proven their relational unpredictability. It's time to take them down once again! Take to the skies and switch to Lunar mode; most of the fight will consist of chasing those Delta fighters with wormhole kicks. Watch for patterns in their attacks; for example, Permet likes to fire homing beams, while Yunica charges up, then lunges in a straight line. Between flurries of missile blasts and soldiers blasting about in every which dierction, taking damage is inevitable. Using talismans with the Anger attribute will facilitate the activation of Panther Mode. This is a far superior and more consistent mode of attack, but make sure not to become too hasty; health tends to fly out the window.

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47th Layer

Objective: Pass the test.

Location: Near Loop Line Station #1 - Vendecentre (Downtown), Hekseville (Dark Version)

Pro-tip: Before heading into this layer, don the Kali/Dark Angel outfit for extra salt damage! Kali Angel and her sister, Durga Angel, will cooperate in attempting to take down Kat, but once again, cognizance of their attack patterns plays a huge role in taking them out. It's best to go after Durga Angel first, as Kali doesn't have much going for her in the sky. Pull several objects into a Stasis Field, then go after Durga with gravity kicks. The ideal scenario positions Durga away from the ground of Vendecentre (i.e. above empty space), as this puts Kali out of commission. As soon as Durga throws up her shield, use the previously amassed projectiles to destroy the crystals and deal heavy damage. Then attack Durga with gravity kicks again until she throws up another shield. Grab projectiles. Hurl them. Rinse and repeat. Every once in a while, Kali will leap up in a relatively proximate location, trying to be relevant. Ignore her. First eliminate Durga, then switch to ground-based combat against Kali. She'll have plenty of blade-based attacks and fancy spin-moves, but the move to look for is a dashing lunge - afterwards she'll be vulnerable. Plan ahead and figure out where Kali will end up, then barrage her with projectiles in stasis while also using melee attacks. If Panther mode activates, use it tactfully - Kali is still only vulnerable after the lunge attack. Striking at any other point will only waste time.

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48th Layer

Objective: Pass the test.

Location: Bismalia Island (Episode 10) - Avarash au Govena (Central Authority), Jirga Para Lhao (Dark Version)

The objective for this layer might seem a little trivial and unassuming at first - take a nice stroll about the Bismalian island at night. Take in the scenery. Snap a quick picture of the pretty fish fountain, even. Oh, and defeat 300 enemies from the Garrison soldier fleet. But not to worry...We're here to ensure Kat's evening isn't ruined! The traditional means of combat would involve switching to Lunar style and flying about the arena, running and gunning. But there's a more efficient, capitalistic way of doing things, as Jirga runs on capitalism! (®). Slide around the map and pull Garrison soldiers (they comprise the first major assault wave) into a stasis field. Hurl them anywhere, really, although later it'll prove more useful to hurl them at flying enemies. Once the second wave initiates and Grigos come out, hurl them, too! Successfully abusing the stasis field will eventually bring forth the Eliminator bots, as well as the final enemy waves. Although using Garrison soldiers as ammunition is still an excellent tactic, it may be even more useful to employ the Spiraling Claw here. This special attack is an even better option if it is works in tandem with the unique SP gauge recovery gained by maxing out Kat's combat abilities.

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49th Layer

Objective: Pass the test.

Location: Clock Tower - Vendecentre (Downtown), Hekseville (Dark Version)

Great gobbledygook! It's a chemist's nightmare! (All right, that intro was pretty corny but it had to be said) The mutated mess that was once Kat's rival, Kali Angel, has reappeared on Vendecentre's Clock Tower! And don't ignore the solemn background and her darker coloration, either - this version of Mutated Kali's got amped-up damage output! Notwithstanding the likelihood of taking holy amounts of damage, though, the process is still the same. The encounter will consist of two laps around the boss, taking out any open eyes until Kali's health reaches zero. Since Kali won't be...well, sitting around, waiting for her death...it's best to structure attacking and evading into an easy-to-maintain rhythm. Upon successfully hitting an eye with a gravity kick, evade twice or thrice, then launch another gravity kick. Over time, this will build up the SP gauge. Once it fills, fly to an area in which multiple eyes are open, then unleash the Micro/Ultra Black Hole to deal a hefty amount of damage. The second lap will be understandably more difficult, as Kali will attack more frequently. Between flying vomit, shockwave-inducing roars, flying vomit, and shockwave-inducing roars, Kali will keep Kat busy with the stunning diversity of her attacks. But jokes aside, keeping a consistent pressure, remembering to evade, using Panther mode to recuperate health when necessary, and flying around for health gems should shut Kali's trash-talking, vomit-spraying mouth for good.

She's still cute, though.

Non-mutatively speaking, of course.

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Final Layer

Objective: Pass the damn test.

Location: Clock Tower - Vendecentre (Downtown), Hekseville (Dark Version)

Rewards: "True Final Step" Talisman

It's been a long, long, long road in the Delvool Trench Mine - for both of us. For one of us, it's been 49 layers of grappling with Nevi, overcoming stage hazards, hightailing it through obstacle courses (with yet more Nevi and stage hazards), tossing about Garrison soldiers, crying upon reaching the 18th/44th layer (yeah, we know), overcoming all odds against beefed-up main-story bosses, and trying to hold down a lunch in the midst of a Nevi onslaught. And for the other one of us, it's been 49 layers of writing about grappling with Nevi, overcoming stage hazards, hightailing it through obstacle courses...yadda yadda yadda. In any case, regardless of whether this is the second, or third, or even fourth PS4 controller, those very controllers have brought us to the 50th and final layer of the Delvool Trench Mine. Take to the skies against Elektricitie, Cai's chaotic creation, get ready for a tense fight! Traditionally, the game is oriented towards a slower, more user-friendly pace - touring about Vendecentre, pulling objects into stasis, and using them to fight Elektricitie. After all, lightning strikes tall buildings first, right? But by now, it's probably become obvious that the fastest way is rarely the traditional way. Another option is to play it risky and fly (me) to the storm of Elektricitie clones (first Side Mission pun on the wiki!). The green-hued Elektricitie is our target, although she can be quite difficult to spot at first. Switch to Lunar style and attack her with wormhole kicks, while she's not crackling with electricity. Again, this can be difficult to spot, so for the first few attempts, playing cautious (even while inherently playing risky, seeing as Kat is hundreds of feet in the air in a thunderstorm) is an excellent strategy to become accustomed to Elektricitie's movement patterns. As long as she isn't crackling with elektricitie (lame pun), she's vulnerable. While she is crackling with electricity, the other clones will be attacking Kat. Although constantly evading is the tendency, watching for moving electric surges between the clones is a good way to tell when a telegraphed attack is about to strike. In any case, stay vigilant and keep after Elektricitie, in order to close the boss fight and complete the Delvool Trench Mine!

Final Words

The Delvool Trench Mine gives significantly greater quantities of precious gems than typical mining locations, so it is one of the best sources of currency. Moreover, radiant and brilliant talisman stones are also exclusive to Layers 31 and beyond, so they're certainly the ticket to more sophisticated talisman attributes and play styles! Hopefully this guide has given you a solid understanding of your mission, should you choose to accept it, of completing the lengthy, often fickle trials in the Delvool Trench Mine.

So good luck in your journey, and happy shifting!

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