Gravity Rush Wiki
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Tag: Visual edit
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=== '''22nd Layer''' ===
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Objective: Defeat one enemy without directly attacking.
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Location: Candle Zone
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The objective for this layer is an interesting one: defeat an enemy without directly attacking it. In order to do this, switch to Lunar style and lure the snapping Lancan near the Giacago, which will proceed to emit a miniature explosion. The explosion will damage the Lancan, and, if baited again and again, will eventually eliminate them. The tactic here is simply to dance in and out of range, chafing away at the Lancans' health until one dies. Keep in mind that this layer will take some time to complete.
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=== '''23rd Layer''' ===
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Objective: Defeat all enemies without taking damage.
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Location: Candle Zone
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Here it is: the first of the infamous perfect-run layers! This is more introductory, as the best strategy is the safest strategy. Fill up the Stasis Field with projectiles and then fly about the map, taking out Nevi along the way. Continue this tactic until all projectiles in the map have been used. Then engage in close-quarter combat with greater precaution than usual, as the fewer attempts made, the better.
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=== '''24th Layer''' ===
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Objective: Alternate ground and air enemies. Start small and finish big.
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Location: Candle Zone
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Although accompanied by a notably cryptic challenge, this layer follows the general pattern of defeating all enemies under specific requirements. Though it may not seem obvious at first, the objective is to target the smallest Nevi first (Are) and end with the largest (Giacago).
   
 
=='''26th - 30th Layers'''==
 
=='''26th - 30th Layers'''==

Revision as of 02:07, 15 May 2018

The Delvool Trench Mine is arguably the most difficult gameplay mode in Gravity Rush 2. It consists of 50 floors that progress in a fixed difficulty, meaning that floors will not change content depending on Kat's skill level or talismans equipped. This comprehensive walkthrough of the Delvool Trench Mine will include references and spoilers to the main story, so proceed with discretion.

1st - 5th Layers

1st Layer

Objective: Defeat all enemies.

Location: Mining Site No. 0

The first level of the Delvool Trench Mine features the simple task of defeating 10 Nevi. Use a combination of ground kicks and Gravity Kicks to take out both aerial and ground-based enemies. Watch out for projectiles, though!

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2nd Layer

Objective: Take pictures of 5 different Scarabs.

Location: Mining Site No. 0

This level is the beginning of many floors with interesting challenges. Use Syd's camera to fly about the map and take pictures of Nevi. For success, it is better to move and take pictures quickly before the Nevi begin attacking. Prior knowledge of Nevi movement patterns is also helpful.

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3rd Layer

Objective: Change gravity styles and defeat all enemies.

Location: Mining Site No. 0

The task for the Trench Mine's third floor is to use all three gravity styles at least once to defeat all Nevi. It is recommended to use Lunar Style against the Mosui (flying, wasp-like Nevi) and Jupiter style against stronger, ground-based Nevi.

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4th Layer

Objective: Defeat all enemies at the same time.

Location: Mining Site No. 0

As this floor starts Kat with a full SP gauge, it implies a clear strategy. To defeat the five Nevi that spawn, fly to a roughly central location and use any of Kat's three special attacks - although the Micro or Ultra Black Hole is most efficient.

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5th Layer

Objective: Defeat all enemies within the time limit.

Location: Mining Site No. 0

Rewards: "First Step" Talisman

Given just 70 seconds to destroy 20 Nevi, this may seem a daunting task to complete at first. However, as there are several discarded rock projectiles scattered about, they can be used to advantage. Pull them into a Stasis Field (talismans that augment the Stasis Field's stock limit are welcome here) and launch them at the aerial enemies. Be wary of the numerous projectiles launched by Nevi, though, as they'll interrupt the path of any thrown object. Finally, use a Jupiter-style Surge Kick (or two) on the Are (common lizard-like Nevi on the ground) crawling about to deal massive damage to several of them. Combining these two tactics should net a victory for the Trench Mine's 5th layer.

6th - 10th Layers

6th Layer

Objective: Defeat enemies whilst sliding. Being heavy will help.

Location: Toflug Reef

As hinted at by the inscription on the Stone Tablet, the idea for this layer is to use Jupiter style to defeat all enemies. As the only Nevi available are Are and Lancan, zipping around the alligator-like Lancan and killing Are is the best means of quickly completing the layer objective. Following a hit-and-run strategy also minimizes damage taken.

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7th Layer

Objective: Defeat all enemies without straying from the island.

Location: Toflug Reef

This layer present the interesting challenge of defeating all Nevi in the "Gravel Pit" - as named by the residents of the Banga Settlement. First, go for the enemy in the middle of the pit; its two blade-like projectiles can pose a threat if left unattended. Using Jupiter style is effective here, as well as alternating between evading and attacking.

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8th Layer

Objective: Take out 5 Scarabs in one throw. Use the Scarab's shells.

Location: Toflug Reef

As its most fundamental, this layer is a tutorial on Piercing Throws, which are performed in Normal style by pressing and holding the O button. However, there remains some strategy to this level. If Kat's damage output isn't enough to send a projectile through 5 enemies, then it is helpful to weaken the Nevi with gravity kicks. A relative gauge of health exists in the cores on the Nevi; if low on health, their cores will become more muted in color. Use this to weaken the appropriate Nevi before sending a Piercing Throw-enhanced projectile through at least five of them.

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9th Layer

Objective: Take pictures with 5 types of Scarabs.

Location: Toflug Reef

Although similar to the 2nd layer in its objective, there are some subtle twists to this Stone Tablet inscription - as implied by the wording of the task description. The pictures taken must now include Kat, as well as five distinct types of Nevi. Nevertheless, the strategy for this layer is the same as its predecessor: fly about and take pictures as quickly as possible. Pressing Up on the D-Pad and L1 immediately afterward will put Kat in selfie mode - perfect for taking a picture with an enemy before it attacks.

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10th Layer

Objective: Pass the test.

Location: Toflug Reef (Dark Version)

Rewards: "Second Step" Talisman

This challenge pits Kat against a large, levitating Nevi boss that moves throughout the Gravel Pit - a name granted it by the residents of the Banga settlement. The boss alternates between a set of attacks: hurling a rock boomerang; emitting debris linearly to the ground; releasing dark, poisonous clouds of gas about itself; and swinging its scythe in close-quarter combat. Recognizing its attacks as they come is crucial to minimizing the damage taken. Furthermore, switching between Lunar and Normal style is an effective means of keeping up with a moving enemy while still meting out great damage.

11th - 15th Layers

11th Layer

Objective: Defeat 5 enemies with each gravity style.

Location: Forbidden Zone

A Nevi new to the Delvool Trench Mine appears in this layer: a giant hand extending from a miniature gravity storm. This Nevi cannot be killed. In order to complete this challenge, Kat must alternate between the three gravity styles to defeat Nevi in the makeshift "pit". For example, if a Nevi is defeated in Normal style, then the next Nevi must be defeated in either Lunar or Jupiter style, and lastly the third, in the remaining style. This order must then be maintained throughout the fight. It is recommended to use Normal style against the alligator-like Lancan that run across the ground, Lunar Style against the Mosui that fly about the fringes of the arena, and Jupiter style against the Nevi encased in rock shields beneath the gravity storm. As combat in the arena can be fairly hectic, with so many Nevi concentrated in one place, it is best to use Lunar style to evade in between enemies, in order to minimize damage taken.

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12th Layer

Objective: Only defeat the large enemy.

Location: Forbidden Zone

The task is self-explanatory. Upon engaging the challenge, pull several cacti into a Stasis Field and head down a few floors to the bottom of the rock structure, where a large, armored Giacago will be waiting. Many smaller Nevi in the area will only serve as distractions, so using the Stasis Field is the fastest means of dealing damage to the only Nevi that counts. In addition, as the Giacago's armor breaks, it will decompose into several usable projectiles on the floor, which will aid in taking down this giant enemy.

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13th Layer

Objective: Mine the ore but beware the toxic gas.

Location: Forbidden Zone

An unexpected mining mission pops up in this layer of the Trench Mine. As directed, collect 20 precious gems from the ore on the various levels of the structure, making sure not to spend too much time in the toxic gas below. Jupiter style is effective for walking straight through ore containers and collecting gems.

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14th Layer

Objective: Defeat the enemies without using gravity powers. Stay light.

Location: Forbidden Zone

Now restricted to a non-shifting Lunar style, it's time to chase after those pesky flying Mosui with Boost Jumps. Evading often while in the air is not only helpful for avoiding their attacks, but it will also help with reorientation and accuracy in attacking. The Harpoon Shot (evade + attack while in Lunar style) is an effective offensive choice for this layer.

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15th Layer

Objective: Protect the human-made object.

Location: Forbidden Zone

Rewards: "Third Step" Talisman

This layer's challenge takes on a fortress-defense format, with what seems to be a stone structure sitting in the middle of an expanse. Lizard-like Are and wasp-like Mosui will first attack in waves; fend them off with Stasis objects and gravity kicks. Later, Jiu, Lancan, and other Nevi will join the fray in an all-out offensive on the human-made object. The key strategy is to be aware of all Nevi at all times. If a Nevi gets too close to home, it isn't always necessary to spend time defeating that Nevi. Instead, fend it off with a well-placed gravity kick or two, then redirect efforts towards other invading enemies.

16th - 20th Layers

16th Layer

Objective: Defeat the enemies without using gravity powers.

Location: Mining Site No. 13

Deprived of the ability to shift gravity, Kat must defeat Nevi through other means. It's best to use Lunar style for the large Giacago, distant Mosui, and othe flying Nevi, as it allows Kat to access otherwise hard-to-reach cores. On ground-based Nevi, other styles may prove more effective for damage output. Talismans that enhance the height of Lunar style's Boost Jump are useful for this layer.

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17th Layer

Objective: Defeat enemies with the most cores first.

Location: Mining Site No. 13

This layer's objective is largely straightforward, although it requires some level of observance and/or prior knowledge. The first Nevi to defeat is what seems like a massive, floating whale surrounded by smaller, core-less Nevi. This is the only new Nevi to be introduced in the layer, and through careful evasion and persistent attack in Lunar style, its cores can be eliminated. Otherwise, all other Nevi can be defeated using normal means.

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18th Layer

Objective: Defeat the enemies within the time limit.

Location: Mining Site No. 13

This is one of the more difficult layers in the Delvool Trench Mine, as Kat is given a lot of powerful Nevi to defeat within a relatively unforgiving time frame. Remaining near the middle of the arena, where the Giacago and other stronger Nevi are, will result in an onslaught of attacks from various Nevi that require abundant evading. Talismans that raise the number of times Kat can evade, as well as those that increase damage output and/or Stasis Field stock limit, are critical to success in the Delvool Trench Mine's 18th layer. Transitioning between attacking/employing Surge Kicks in Jupiter style and regular/Piercing Throws in Normal style is effective against the stronger Nevi in the middle of the arena. There is a more advanced approach to this layer, however, if Panther Mode has been unlocked (requires completion of Episode 25 in the main story, "Silence"). By intentionally keeping health low, evading often, and dealing plenty of damage to Nevi using the aforementioned methods, Kat can enter Panther mode, a temporary super-state in which she can deal massive damage while slowly rebuilding health. If committed to the Panther mode approach, it's better to rely less on the healing qualities of Panther Mode, and more on the damage-dealing. Heal moderately enough such that Kat isn't too much in danger of dying, but not too much that it becomes difficult to enter Panther mode again.

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19th Layer

Objective: Take a picture of 3 Scarabs at the same time.

Location: Mining Site No. 13

This layer has the potential to be a very fast one, as the objective is simple. Draw the flying Mosui, lizard-like Are, and/or alligator-like Lancan towards the stationary, flower Nevi for lots of commotion and an epic picture!

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20th Layer

Objective: Pass the test.

Location: Mining Site No. 13 (Dark Version)

Rewards: "Fourth Step" Talisman

The whale-like Nevi is back! Use a variety of Stasis Field projectiles, wormhole kicks, and gravity kicks to deal damage to its numerous cores. Make sure to evade constantly, as damage can be swiftly and unexpectedly accumulated. Otherwise, persisting in careful, deliberate offense should eventually net a victory and exit from Mining Site No. 13.

21st - 25th Layers

21st Layer

Objective: Defeat all enemies with 3 throws.

Location: Candle Zone

Welcome to the dark and mysterious Candle Zone, where another tutorial in Piercing Throws awaits! Pull nearby projectiles into a Stasis Field (remember that this consumes SP), hurl them at the distant Jiu, and watch as your problems disappear one by one! Then continue to the 22nd layer.

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22nd Layer

Objective: Defeat one enemy without directly attacking.

Location: Candle Zone

The objective for this layer is an interesting one: defeat an enemy without directly attacking it. In order to do this, switch to Lunar style and lure the snapping Lancan near the Giacago, which will proceed to emit a miniature explosion. The explosion will damage the Lancan, and, if baited again and again, will eventually eliminate them. The tactic here is simply to dance in and out of range, chafing away at the Lancans' health until one dies. Keep in mind that this layer will take some time to complete.

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23rd Layer

Objective: Defeat all enemies without taking damage.

Location: Candle Zone

Here it is: the first of the infamous perfect-run layers! This is more introductory, as the best strategy is the safest strategy. Fill up the Stasis Field with projectiles and then fly about the map, taking out Nevi along the way. Continue this tactic until all projectiles in the map have been used. Then engage in close-quarter combat with greater precaution than usual, as the fewer attempts made, the better.

-

24th Layer

Objective: Alternate ground and air enemies. Start small and finish big.

Location: Candle Zone

Although accompanied by a notably cryptic challenge, this layer follows the general pattern of defeating all enemies under specific requirements. Though it may not seem obvious at first, the objective is to target the smallest Nevi first (Are) and end with the largest (Giacago).

26th - 30th Layers

31st - 35th Layers

36th - 40th Layers

41st - 45th Layers

46th - 50th Layers