“Fall again… A new project from Team Gravity.”
- Promotional Line from the TGS 2013 trailer.
Gravity Rush 2, known in Japan as Gravity Daze 2, is the sequel to Gravity Rush. The game is developed by SIE Japan Studio and Project Siren (also known as Team Gravity) and is published by Sony Interactive Entertainment for the PlayStation 4.
On the September 20, 2013, a project which was known as 'Team Gravity Project' was announced at Tokyo Game Show 2013. It was developed by Team Gravity/Sony Computer Entertainment Japan Studio.
During the TGS Sony Conference in 2015, Sony finally unveiled the game as Gravity Daze 2 alongside the new Gravity Rush Remaster for PS4.
Initially slated for an early December 2016 launch, the game released worldwide on January 18-20, 2017 for the PS4. The delay was due to a release clash with Final Fantasy XV and The Last Guardian, which launched November 29th and December 6th respectively.
Most of the gameplay of Gravity Rush 2 is similar to its predecessor. The game expands upon this gameplay with two new gravity shifting styles that increase or decrease gravity's effect on Kat, which goes along with the introduction of fast-moving and armored Nevi, as well as a superpowered mode. The game also adds a photograph functionality and online asynchronous multiplayer such as treasure hunts and challenges. There is a new difficulty setting selection, allowing players to make the game slightly harder or easier, and using Gravity Gems unlocks a more diverse moveset for Kat instead of powering up her shifting time or speed.
Like Gravity Rush, the game has a cel-shaded effect, but it is significantly less visible due to the game's new, more realistic lighting effects. The game's framerate has been dropped to 30 to compensate for the enhanced graphical detail's strain on the PS4's systems. There is currently no functionality for enhanced framerate on PS4 Pro, but the game does run at a more stable framerate on the system.
Like its predecessor, Gravity Rush 2 has received generally favorable reviews, with an average score of 80 on Metacritic. However, most major gaming publications scored it higher than this, within the 85-90 range, with Destructoid even giving the game a score of 95.  The community on Slant praised the game’s gravity control mechanics, saying that they make the combat feel unique and the gameplay more interesting and unexpected.